Developed a Ludo board game prototype with both local and online multiplayer functionality. Implemented the core Ludo gameplay logic including dice rolls, token movement, captures, safe zones, and win conditions. Built local multiplayer support for 2-4 players on the same device taking turns. Integrated online multiplayer using Photon pun 2 for playing with friends and matchmaking with random opponents. Created AI bot opponents with different difficulty levels to fill empty slots when less than 4 human players. Overall the prototype recreates Ludo gameplay with both offline and real-time online multiplayer capabilities. The addition of AI bots provides a complete 4 player experience when human opponents are unavailable.